This course is ideal for anyone looking to learn games development skills and techniques. Games programming will be a major part of this course along with learning about the visual effects (VFX) aspects of games development.
Learners will gain the knowledge and skills identified by employers as essential to teams working in any one of the games, animation and VFX industries. Subjects covered within this qualification are animation, visual effects, games design, principles of 3D design, maths and product programming – these are all are mandatory components for the Extended Diploma.
The Extended Diploma continues learning to encompass the opportunity for learners to develop more sophisticated technical skills, gives them an insight into industry working practice, experience of project and production management including the common industry practice of agile and scrum techniques as well as the opportunity to research an emerging technology or commercial trend that has current and/or potential future implications for one or more of the industries.
The inclusion of research, essay writing and exams as assessment tools as well as the requirement to produce an asset portfolio ensures that a learner progressing to degree level courses will be well served with the acquisition of study skills that will support them to be able to cope with the independent learning that will be required of them at any Higher Education Institute (HEI).
This qualification consists of mandatory components, identified by industry, all of which must be achieved in order to achieve the qualification. There are no optional components.
Assessments cover several components allowing learners to bring together and apply their developing skills and knowledge.
The various assessment methods used within the qualification are as follows:
- Core principles exam - Externally set and externally marked examination. Assesses knowledge and understanding of the core principles and skills of games, animation and visual effect design.
- Asset development portfolio - The asset development portfolio should contain marked examples of learner work referenced to the specified standards across a range of components Internally set, internally marked and subject to external verification. Assesses core technical skills for the year 1 components.
- Written assignment: art theory in context - Internally set, internally marked and subject to external verification. Assesses knowledge of fundamental artistic concepts and requires examples of how these have been used in games, animation and VFX contexts.
- · Case study exam - Externally set and externally marked examination. Assesses understanding of taking products to market. The case study used changes each year and is set by industry.
- · Synoptic project - Externally set, internally marked and subject to external verification. Learners will complete an industry set brief requiring them to create a finished product which assesses their application of knowledge, understanding and skills from across the components
- · Research Report - Internally set, internally marked and subject to external verification. Assesses awareness of emerging technologies/trends and core research skills.
3 days a week working in our exciting new state of the art Institute of Technology in classrooms equipped with the latest computer technology.
4 GCSE's at grades 4 or above including English & Maths.
The primary focus of the Level 3 Games Development and VFX course is to progress into employment or higher education across a range of roles within the industry. Jobs that are available in these areas include:
- Games Designer
- VFX Artist
- Games Programmer
- Games Developer
- VFX Programmer